To avoid any confusion, no – the library does not have a time machine in a study room. At least, not in this century. We do, however, have a virtual game called Study Room Time Machine that we would like…
To avoid any confusion, no – the library does not have a time machine in a study room. At least, not in this century. We do, however, have a virtual game called Study Room Time Machine that we would like…
While you’ve been working hard all year earning credits for your degree, we’ve been working hard all year to make your learning process a little more fun. And it’s exhausting – in a good way. ALA’s International Games Day is…
Books are easily the predominant symbol that comes to mind when you hear the word library. But games have long played an important role in the library world. Chess Clubs found their way into library space as early as the 19th…
To further prove that we are more than just books, the Library has been diligently assembling a series of fun yet educational events and activities that highlight more than just our collection of over two million titles. Earlier this year,…
Project MUSE is a leading provider of digital humanities and social sciences content; its electronic journal collections support a wide array of research. MUSE is a source of complete, full-text versions of scholarly journals from many of the world’s leading university presses…
“The Beginning of Video Games”, a special event at the Museum of the Moving Image on Saturday, October 1, features Cultural Studies professor Raiford Guins, University Archivist and Head of Special Collections Kristen Nyitray, and Librarian Helene Volat. The program…